With the world being so fast paced and technology advancing at an alarming rate, Design & Technology is a vital subject for children to learn. Lots of jobs are turning technologically based and all new inventions had to be designed by someone. In Carlton Junior Academy we try to give children different experiences based around our school curriculum.
We follow the National Curriculum for Design & Technology at Key Stage 2 to ensure all students receive the best teaching for a broad and balanced curriculum.
The National Curriculum states:
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment]. When designing and making, pupils should be taught to:
• Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
• Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
• Select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
• Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.
• Investigate and analyse a range of existing products
• Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
• Understand how key events and individuals in design and technology have helped shape the world
• Apply their understanding of how to strengthen, stiffen and reinforce more complex structures
• understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
• Understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
• Apply their understanding of computing to program, monitor and control their products.